Tricks and Techniques for Homescapes mobile app

Homescapes is the latest builder simulator out of Playrix. After very closely in the footsteps of its predecessor, Gardenscapes, Homescapes puts players in charge of renovating a dilapidated house by means of a series of jobs accomplished by enjoying match-3 puzzle phases.

Whether you’re entirely new to the – scapes show or a veteran stuck on a challenging level, the tips below should come in handy. you’there’s numerous ways to reach the last stage fast, like homescapes hack, however all are unique.

Renovating the House

If you’re not enjoying the match-3 levels and earning celebrities, you can spend those celebrities to finish house-related jobs with Austin. Harness the bottom-left checkmark menu to start your tablet and see with your To-Do List. As the story progresses, you will have several assignments on this list, some of which cost more celebrities than others. You never need to finish a job to unlock new puzzle phases, but completing a day-denoted by the percentage of jobs you’ve completed at the top of this tab-will give you bonus prizes like coins and power-up Boosters.

Unlike in Gardenscapes, you do not recover your endurance by completing a day, so there is no reason to hold off on doing this. There is also now no daily wheel for earning money, so these end of day benefits are extremely valuable. Coins continue to be handed out in very limited amounts at the end of phases -you will rarely earn greater than 70 coins for a very good game-we recommend saving your money unless there is a stage you’re just tired of trying.

You may go back and edit any decorations or furniture you’ve mended and change the design to one of those other possibilities, although you will need to pay a tiny amount of coins to unlock other styles. Simply tap and hold on the item you want to change until the style menu pops up. Although this menu is up, you are able to tap any other editable items to alter them as well.

You can change your title or some other animals’ names by tapping the gear icon in the top right and choosing”Change Name.”

Tapping objects throughout the mansion will elicit a response from Austin: he’ll often have some comment to discuss or he’ll actively participate with the furniture, like sitting in a seat or dusting a shelf.

Boosters and Beyond

As you finish stages, you will unlock Boosters which you are able to take into levels with you.

The Hammer unlocks after you finish level 8. This Booster is obviously busy and lets you eliminate a single tile of your choosing by the plank without having to spend a turn.

The Bomb + Rocket Booster becomes available after degree 14. If you pick this when beginning a degree, you will be given a randomly placed Bomb and Rocket power-up at the beginning of the stage.

The Rainbow Ball Booster is available after degree 16. It puts a random Rainbow Ball when the stage starts.

The Basics

Contrary to other match-3s which use a map and allow you to replay previous levels, just the current stage in Homescapes is available. Each time you finish a stage, you will earn one star and unlock the next level.

Stars are utilized to help Austin rebuild his parents’ house and progress the story. You’ll be given tasks-like’set up background’ or’fix the stairs’-which cost stars to finish. You then spend the celebrities you got enjoying the match-3 levels to meet Austin’s house renovation requests.

Despite the fact that you need to play the match-3 levels to finish the renovation jobs, the opposite isn’t correct. You could save up celebrities rather than do any of those tasks Austin asks of you while only playing through the phases, but part of the enjoyment of Homescapes is rebuilding the home and designing it how you desire.


As in Gardenscapes, fitting four or more tiles at once during the match-3 levels will produce a particular power-up you can use on a subsequent turn.

Rocket: match four tiles in a row or column to acquire a Rocket. Employing the Rocket will cause it to fire across the display in both directions, eliminating all tiles from that row or column.
The direction the Rocket faces is based on the pair of tiles you matched to create ita column generates a Rocket that confronts horizontally and will clean a row, and a row creates a Rocket that extends vertically and clears a column.
Bomb: match five tiles in an L shape to acquire a Bomb.
Since they burst into a circle, with a Bomb near the border of the plank wastes some of its own power.

It then flies to one tile onto the board and strikes it.
The Paper Plane consistently selects a tile that’s useful to eliminate. If your current goal was to eliminate all cherries in the board and just one cherry remained and you utilized a Paper Plane, it might fly to the last cherry and then hit it. Since it may reach any tile irrespective of location-even if it’s separated from the remaining tiles by boxes, empty space, etc.-the Paper daybed is an extremely strong power-up. It is less useful at the beginning of a degree when there are lots of goal-related tiles remainingat the launch of a cherry stage, for example, it will only hit on a cherry, not always the”best” cherry. But once the stage was whittled down to fewer goal-specific possibilities, Paper Planes are must-haves.
Rainbow Ball: game five tiles in a row or column to acquire a Rainbow Ball. Once employed, the Rainbow Ball will eliminate every tile currently on the board which matches the colour it was swapped with.
The Rainbow Ball is always useful because it clears a ton of tiles throughout the board at one time. If you’ve got a goal of collecting a specific sort of tilee.g., 40 green teacups-that the Rainbow Ball can make fast work of this undertaking.
For all power-ups, if they hit tiles which need more than one match to be eliminated -like reinforced Boxes-or behave as breakable walls-like Cookies-then they will either do you damage or stop at that tile later destroying it.

Every power-up can be swapped with a different power-up to get a stronger ability: game with a Rocket or Bomb with a Paper Plane and the Plane will take the explosive to its final destination and then launch it there, letting you Bomb a distant (although somewhat arbitrary ) portion of the plank. Switch two Celtics to clean both a column and row (even if both Rockets are facing the same direction). Matching any power-up with a Rainbow Ball will unleash dozens of this power-up all around the board.

Contrary to Gardenscapes, there is no special power-up earned by setting off explosions.

Every puzzle degree in Homescapes is going to have a particular victory condition. This normally involves collecting or eliminating a particular type and amount of tiles. Early phases will feature a lot of”collect X amount of Y tile” targets, while as you advance you will uncover challenges which have laying Carpet throughout the whole board, eliminating Cherries from inside jelly, breaking apart Cookies, and plenty more.

Often, phases will combine challenges even if the victory condition does not require that you clear all kinds. For instance, a stage with a goal of collecting Cherries could have Boxes obstructing some of those Cherries.

Concentrate on the actual stage target and don’t get distracted trying to clean items which you don’t have to. If there are Boxes which are not on your way, don’t waste turns eliminating these. Remember that certain power-ups will allow you to reach blocked off tiles, so try with a Paper Plane rather than multiple turns draining several Boxes.

If the win condition involves both eliminating things and collecting a specific number of a colour tile kind -such as eliminating Boxes and collecting green teacups-concentrate on the eliminating part. Normally over the course of completing that job you will collect the majority of the foundation tiles you need for the second goal.

How Certain Tiles Work

There are a huge variety of tiles in Homescapes (and we are still uncovering new ones as we perform ), a lot of which have their own rules for removal and interaction.

One of the more distinctive kinds is Carpet: Carpet tiles have a bumpy green background and are normally the focus of a point’s goal. On a carpeting degree, you have to disperse Carpet onto each tile. You do it by matching tiles with tiles which are already on Carpet, or by swapping tiles which are on Carpet to a suit. Simply matching next to Carpet won’t do anythingone of those tiles contained on your game has to currently be touching Carpet or have come from Carpet.

The same is true for power-ups on these phases: if you use a Bomb that’s currently on Carpet, any tiles it clears will gain Carpet. However, if you use a Bomb that’s not on Carpet, it is only going to clear the tilesit won’t add Carpet to them. If a Rocket crosses Carpet while draining a row or column, any tiles it stops after it strikes Carpet will become Carpeted.

Cookies and Boxes may be removed by fitting next to them. But, Boxes cannot be transferred or swapped while Cookies can-you may make a game by swapping a Cookie tile with a different tile. But while Boxes allow power-ups to journey through them (a Rocket that strikes a Box will last past it and break anything outside the Box), Cookies do not (a Rocket that strikes a Cookie will crack the Cookie and stop).

You can move tiles to empty spaces to make matches. And on phases where tiles don’t just fall straight down, a gust of wind will soon blow periodically to remind one of the direction the tiles proceed.

The final Booster, the Double Paper Plane, can be chosen later level 20 and doubles all Paper Planes earned while enjoying that stage.

On the first stage after you unlock each Booster, they will be auto-selected as part of the tutorial: you can deselect them prior to beginning the stage and stop wasting a Booster on lesser levels. Furthermore, if you fail a degree numerous times, the game will sometimes offer a pop-up which says”Try this Booster.” If you choose Yes, it only selects that homescapes cheats before beginning again. It will not award you an extra Booster-it’s just recommending a particular one that might come in handy.